We collect your Lifton scores — 8 numbers showing how you responded to each influence mechanism. Nothing else. No name. No email. No device fingerprint. No way to trace it back to you.
If you consent, the following anonymous data points are saved locally on your device and contribute to the Sri Lankan average shown on your radar chart:
That's it. 10 data points. No personally identifiable information.
The blue overlay on your radar chart shows the Sri Lankan average — how other players in Sri Lanka responded to the same mechanisms. This average improves as more people play the game.
Currently, the average starts from a seed model (designed by the research team based on Sri Lanka's cultural and political context). As real anonymous responses accumulate, the seed phases out and the real aggregate takes over.
You can change your consent at any time. The game plays identically whether you opt in or not — the only difference is whether your scores contribute to the Sri Lankan average.
This game is a project of DGTL Holdings. Our full constitutional data protection policy — covering all DGTL services — establishes seven core principles: data serves users (never exploitation), default deny for external access, vectorisation before analytics, right to be forgotten, transparency, no third-party monetisation, and founder/Data Protection Board governance.
The cult game collects less data than almost any other digital experience you'll encounter today. We built it that way on purpose.